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- 'use strict';
- var Buffer = require('safer-buffer').Buffer;
- // == UTF32-LE/BE codec. ==========================================================
- exports._utf32 = Utf32Codec;
- function Utf32Codec(codecOptions, iconv) {
- this.iconv = iconv;
- this.bomAware = true;
- this.isLE = codecOptions.isLE;
- }
- exports.utf32le = { type: '_utf32', isLE: true };
- exports.utf32be = { type: '_utf32', isLE: false };
- // Aliases
- exports.ucs4le = 'utf32le';
- exports.ucs4be = 'utf32be';
- Utf32Codec.prototype.encoder = Utf32Encoder;
- Utf32Codec.prototype.decoder = Utf32Decoder;
- // -- Encoding
- function Utf32Encoder(options, codec) {
- this.isLE = codec.isLE;
- this.highSurrogate = 0;
- }
- Utf32Encoder.prototype.write = function(str) {
- var src = Buffer.from(str, 'ucs2');
- var dst = Buffer.alloc(src.length * 2);
- var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
- var offset = 0;
- for (var i = 0; i < src.length; i += 2) {
- var code = src.readUInt16LE(i);
- var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
- var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
- if (this.highSurrogate) {
- if (isHighSurrogate || !isLowSurrogate) {
- // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
- // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
- // (technically wrong, but expected by some applications, like Windows file names).
- write32.call(dst, this.highSurrogate, offset);
- offset += 4;
- }
- else {
- // Create 32-bit value from high and low surrogates;
- var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
- write32.call(dst, codepoint, offset);
- offset += 4;
- this.highSurrogate = 0;
- continue;
- }
- }
- if (isHighSurrogate)
- this.highSurrogate = code;
- else {
- // Even if the current character is a low surrogate, with no previous high surrogate, we'll
- // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
- // unpaired high surrogates.
- write32.call(dst, code, offset);
- offset += 4;
- this.highSurrogate = 0;
- }
- }
- if (offset < dst.length)
- dst = dst.slice(0, offset);
- return dst;
- };
- Utf32Encoder.prototype.end = function() {
- // Treat any leftover high surrogate as a semi-valid independent character.
- if (!this.highSurrogate)
- return;
- var buf = Buffer.alloc(4);
- if (this.isLE)
- buf.writeUInt32LE(this.highSurrogate, 0);
- else
- buf.writeUInt32BE(this.highSurrogate, 0);
- this.highSurrogate = 0;
- return buf;
- };
- // -- Decoding
- function Utf32Decoder(options, codec) {
- this.isLE = codec.isLE;
- this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
- this.overflow = null;
- }
- Utf32Decoder.prototype.write = function(src) {
- if (src.length === 0)
- return '';
- if (this.overflow)
- src = Buffer.concat([this.overflow, src]);
- var goodLength = src.length - src.length % 4;
- if (src.length !== goodLength) {
- this.overflow = src.slice(goodLength);
- src = src.slice(0, goodLength);
- }
- else
- this.overflow = null;
- var dst = Buffer.alloc(goodLength);
- var offset = 0;
- for (var i = 0; i < goodLength; i += 4) {
- var codepoint = this.isLE ? src.readUInt32LE(i) : src.readUInt32BE(i);
- if (codepoint < 0x10000) {
- // Simple 16-bit character
- dst.writeUInt16LE(codepoint, offset);
- offset += 2;
- }
- else {
- if (codepoint > 0x10FFFF) {
- // Not a valid Unicode codepoint
- dst.writeUInt16LE(this.badChar, offset);
- offset += 2;
- }
- else {
- // Create high and low surrogates.
- codepoint -= 0x10000;
- var high = 0xD800 | (codepoint >> 10);
- var low = 0xDC00 + (codepoint & 0x3FF);
- dst.writeUInt16LE(high, offset);
- offset += 2;
- dst.writeUInt16LE(low, offset);
- offset += 2;
- }
- }
- }
- return dst.slice(0, offset).toString('ucs2');
- };
- Utf32Decoder.prototype.end = function() {
- this.overflow = null;
- };
- // == UTF-32 Auto codec =============================================================
- // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
- // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
- // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
- // Encoder prepends BOM (which can be overridden with (addBOM: false}).
- exports.utf32 = Utf32AutoCodec;
- exports.ucs4 = Utf32AutoCodec;
- function Utf32AutoCodec(options, iconv) {
- this.iconv = iconv;
- }
- Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
- Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
- // -- Encoding
- function Utf32AutoEncoder(options, codec) {
- options = options || {};
- if (options.addBOM === undefined)
- options.addBOM = true;
- this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
- }
- Utf32AutoEncoder.prototype.write = function(str) {
- return this.encoder.write(str);
- };
- Utf32AutoEncoder.prototype.end = function() {
- return this.encoder.end();
- };
- // -- Decoding
- function Utf32AutoDecoder(options, codec) {
- this.decoder = null;
- this.initialBytes = [];
- this.initialBytesLen = 0;
- this.options = options || {};
- this.iconv = codec.iconv;
- }
- Utf32AutoDecoder.prototype.write = function(buf) {
- if (!this.decoder) {
- // Codec is not chosen yet. Accumulate initial bytes.
- this.initialBytes.push(buf);
- this.initialBytesLen += buf.length;
- if (this.initialBytesLen < 32) // We need more bytes to use space heuristic (see below)
- return '';
- // We have enough bytes -> detect endianness.
- var buf2 = Buffer.concat(this.initialBytes),
- encoding = detectEncoding(buf2, this.options.defaultEncoding);
- this.decoder = this.iconv.getDecoder(encoding, this.options);
- this.initialBytes.length = this.initialBytesLen = 0;
- }
- return this.decoder.write(buf);
- };
- Utf32AutoDecoder.prototype.end = function() {
- if (!this.decoder) {
- var buf = Buffer.concat(this.initialBytes),
- encoding = detectEncoding(buf, this.options.defaultEncoding);
- this.decoder = this.iconv.getDecoder(encoding, this.options);
- var res = this.decoder.write(buf),
- trail = this.decoder.end();
- return trail ? (res + trail) : res;
- }
- return this.decoder.end();
- };
- function detectEncoding(buf, defaultEncoding) {
- var enc = defaultEncoding || 'utf-32le';
- if (buf.length >= 4) {
- // Check BOM.
- if (buf.readUInt32BE(0) === 0xFEFF) // UTF-32LE BOM
- enc = 'utf-32be';
- else if (buf.readUInt32LE(0) === 0xFEFF) // UTF-32LE BOM
- enc = 'utf-32le';
- else {
- // No BOM found. Try to deduce encoding from initial content.
- // Using the wrong endian-ism for UTF-32 will very often result in codepoints that are beyond
- // the valid Unicode limit of 0x10FFFF. That will be used as the primary determinant.
- //
- // Further, we can suppose the content is mostly plain ASCII chars (U+00**).
- // So, we count ASCII as if it was LE or BE, and decide from that.
- var invalidLE = 0, invalidBE = 0;
- var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
- _len = Math.min(buf.length - (buf.length % 4), 128); // Len is always even.
- for (var i = 0; i < _len; i += 4) {
- var b0 = buf[i], b1 = buf[i + 1], b2 = buf[i + 2], b3 = buf[i + 3];
- if (b0 !== 0 || b1 > 0x10) ++invalidBE;
- if (b3 !== 0 || b2 > 0x10) ++invalidLE;
- if (b0 === 0 && b1 === 0 && b2 === 0 && b3 !== 0) asciiCharsBE++;
- if (b0 !== 0 && b1 === 0 && b2 === 0 && b3 === 0) asciiCharsLE++;
- }
- if (invalidBE < invalidLE)
- enc = 'utf-32be';
- else if (invalidLE < invalidBE)
- enc = 'utf-32le';
- if (asciiCharsBE > asciiCharsLE)
- enc = 'utf-32be';
- else if (asciiCharsBE < asciiCharsLE)
- enc = 'utf-32le';
- }
- }
- return enc;
- }
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